Abstract
This paper presents a novel HLA based framework, designed to provide interfacing with real time man-in-loop
simulation. There is no such framework exists that incorporates real time interaction from external devices. This
framework acts as container for federates and responsible for federate management by creating new federates at run
time based on real time data input. It is designed and implemented using a modular approach to minimize the delay
generated due to run time federate management. In this paper we discuss the issues in implementing real time
framework, particularly the time advancement strategy in distributed simulations. This novel framework can be used
as a gaming engine for distributed simulations.
It is suitable for simulation war fields, missile systems. In our extensive research we haven’t come across any
simulation engine that provides interface with man-in-a-loop simulations. Although there are some HLA based
framework exists that used to simulate battle fields, missile systems, etc. but our proposed simulation engine deals
with man-in-a-loop simulation. Its unique architecture, features e.g. real time federate management, time
advancement strategy and real time interfacing with simulation engine and individual federates are the unique
characteristics of Real Time Simulation Generator Engine (RTSGE) . Experimental section demonstrate
Asad Waqar Malik, Shoab A Khan, S. Rauf ul Hassan. (2010) An HLA Based Real Time Simulation Engine for Man-in-Loop Net, Pakistan Journal of Engineering and Applied Sciences, Volume 7, Issue 1.
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